Hi! I'm Jakob, I like to make pretty pictures, mostly using computers
Most of my time is spent in Houdini, with a background in realtime and web. Lately I've been deep in realtime shader work with COPs, though I still take on traditional CG projects as a generalist.
Projects
- 2D Global Illumination in COPs Jun 2026
Screen-space 2D Global Illumination setup in Copernicus (COPs) using OpenCL and SDFs
- Watercolor Simulation in COPs Jun 2026
Simulating watercolors in COPs based on a 1999 paper on cellular automata
- Datamoshing in COPs Jun 2026
A full motion-based pixel advection pipeline in Houdini COPs featuring three effect nodes and two motion extraction methods
Writing
- Mild Slope Equation in COPs Mar 2026
simulating ocean waves in COPs
- Building an Edge-Aware Cell Mapper for Houdini COPs Feb 2026
Learn how to create an edge aware cell mapper in houdini cops
- Sampling 3d vdbs in COPs Feb 2026
Learn how to sample 3d vdbs in cops to create effects like slitscanning