Hi! I'm Jakob, I like to make pretty pictures, mostly using computers

Most of my time is spent in Houdini, with a background in realtime and web. Lately I've been deep in realtime shader work with COPs, though I still take on traditional CG projects as a generalist.

Projects

  • 2D Global Illumination in COPs Jun 2026

    Screen-space 2D Global Illumination setup in Copernicus (COPs) using OpenCL and SDFs

  • Watercolor Simulation in COPs Jun 2026

    Simulating watercolors in COPs based on a 1999 paper on cellular automata

  • Datamoshing in COPs Jun 2026

    A full motion-based pixel advection pipeline in Houdini COPs featuring three effect nodes and two motion extraction methods

Writing