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Mar 25, 2026 Mild Slope Equation in COPs simulating ocean waves in COPs Houdini, Code, OpenCL, COPs -
Feb 23, 2026 Building an Edge-Aware Cell Mapper for Houdini COPs Learn how to create an edge aware cell mapper in houdini cops Vex, Houdini, Code, COPs, OpenCL -
Feb 11, 2026 Sampling 3d vdbs in COPs Learn how to sample 3d vdbs in cops to create effects like slitscanning Vex, Houdini, Code, COPs, OpenCL -
Dec 11, 2025 Pixel Pandemonium exploring traditional algorithms in search of Emergent behaviour in COPs Houdini, Code, OpenCL, COPs -
Aug 22, 2025 Unity custom Light Attenuation using Light Layer Mask A look behind the Lichtung unity engine modifications Unity, Houdini, Code -
Jul 12, 2025 Unity sprites with Normal Maps from Houdini Cops Learn how to use cops to create normals maps Unity, Houdini, Code, COPs -
Mar 25, 2025 Kubelka-Munk Color Mixing in VEX Learn how to implement the Kubelka-Munk Colormixing Algorithm to produce nice looking, more realistic colors in your fluid simulations! Vex, Houdini, Code -
Jul 02, 2024 Basic 2d Fluidsolver in vex SPH, or Smoothed Particle Hydrodynamics, is a computational method used to simulate the behavior of fluids (like water) and gases. Just like FLIP and Vellum Fluid it is based on particles... Vex, Houdini, Code -
Jun 25, 2024 Random Files Collection of some usefull Houdini Vex Fragments / Tipps and trick I wanted to share Vex, Houdini, Code, OpenCl -
Jun 25, 2024 Why do i need a Blog? No i don't need one! But I still made this website Web, Personal