About

this isn’t really finished. I’ll finish it once i figure out who I am
Jakob Bock
Heyo! I’m Jakob Bock, a 3D artist / technical artist / creative coder from Germany. I love making pretty pictures using computers. My main focus is Houdini, but I love diving into cool algorithms / shaders / programs of any type.
This November I’m joining SideFX as an FX Artist Intern in Toronto.
3D
My journey into 3D art began a few years ago with Blender, where I picked up the basics of modeling. During my internship at aixsponza in 2023, I moved over to Houdini (and some Cinema4D 🙄) and quickly developed a passion for it. Since then I’ve taken on freelance projects while managing my university studies at Filmakademie Baden-Württemberg. Most recently I was Technical Director on Lichtung, a Unity/Quest 3 VR experience selected for Annecy, heading to SIGGRAPH 2026, and a BAFTA Student Awards finalist. Looking ahead, I want to keep deepening my technical expertise, tool development, Python scripting, and pipeline integration in Houdini.
You can explore some of my personal stuff on instagram.
Programming
I’m eager to keep deepening my programming knowledge. I’ve worked on several game design projects in Unity at university, and these days I’m diving into shader algorithms, GPU programming (VEX, OpenCL, HLSL), and C++.
WebDev
I know HTML, CSS, JavaScript, and frameworks like React and Astro.js, plus decent experience with Node.js — though lately it’s mostly been personal projects like this site.
why vanity ibex?
It’s my cool gamer tag from back in the day. I kept it because it makes me feel quirky and mysterious :)