Posts Tagged "Vex"
Sampling 3d vdbs in COPs
Learn how to sample 3d vdbs in cops to create effects like slitscanning
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Houdini Files
Collection of Houdini Files
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Kubelka-Munk Color Mixing in VEX
Learn how to implement the Kubelka-Munk Colormixing Algorithm to produce nice looking, more realistic colors in your fluid simulations!
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Basic 2d Fluidsolver in vex
SPH, or Smoothed Particle Hydrodynamics, is a computational method used to simulate the behavior of fluids (like water) and gases. Just like FLIP and Vellum Fluid it is based on particles...
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Houdini Code Snippets
Collection of some usefull Houdini Vex Fragments / Tipps and trick I wanted to share
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