Posts Tagged "OpenCL"
Building an Edge-Aware Cell Mapper for Houdini COPs
Learn how to create an edge aware cell mapper in houdini cops
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Sampling 3d vdbs in COPs
Learn how to sample 3d vdbs in cops to create effects like slitscanning
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Pixel Pandemonium
exploring traditional algorithms in search of Emergent behaviour in COPs
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Mild Slope Equation in COPs
simulating ocean waves in COPs
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Houdini Code Snippets
Collection of some usefull Houdini Vex Fragments / Tipps and trick I wanted to share
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