Posts Tagged "Houdini"

image

Pixel Pandemonium

exploring traditional algorithms in search of Emergent behaviour in COPs
image

Mild Slope Equation in COPs

simulating ocean waves in COPs
image

HouMidi (WIP)

Midi Toolkit for Houdini
image

Unity custom Light Attenuation Light Layer Mask

A look behind the Lichtung unity engine modifications
image

Unity sprites with Normal Maps from Houdini Cops

Learn how to use cops to create normals maps
image

Houdini Files

Collection of Houdini Files
image

Kubelka-Munk Color Mixing in VEX

Learn how to implement the Kubelka-Munk Colormixing Algorithm to produce nice looking, more realistic colors in your fluid simulations!
image

Basic 2d Fluidsolver in vex

SPH, or Smoothed Particle Hydrodynamics, is a computational method used to simulate the behavior of fluids (like water) and gases. Just like FLIP and Vellum Fluid it is based on particles...