Posts Tagged "Code"
HouMidi (WIP)
Midi Toolkit for Houdini
 
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 Unity custom Light Attenuation
Learn how to use cops to create normals maps
 
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 Unity sprites with Normal Maps from Houdini Cops
Learn how to use cops to create normals maps
 
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 Houdini Particle Systems
Collection of Particle Systems
 
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 Kubelka-Munk Color Mixing in VEX
Learn how to implement the Kubelka-Munk Colormixing Algorithm to produce nice looking, more realistic colors in your fluid simulations!
 
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 Basic 2d Fluidsolver in vex
SPH, or Smoothed Particle Hydrodynamics, is a computational method used to simulate the behavior of fluids (like water) and gases. Just like FLIP and Vellum Fluid it is based on particles...
 
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 Houdini Code Snippets
Collection of some usefull Houdini Vex Fragments / Tipps and trick I wanted to share
 
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