Posts Tagged "Code"

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Kubelka-Munk Color Mixing in VEX

Learn how to implement the Kubelka-Munk Colormixing Algorithm to produce nice looking, more realistic colors in your fluid simulations!
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Basic 2d Fluidsolver in vex

SPH, or Smoothed Particle Hydrodynamics, is a computational method used to simulate the behavior of fluids (like water) and gases. Just like FLIP and Vellum Fluid it is based on particles...
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Houdini Code Snippets

Collection of some usefull Houdini Vex Fragments / Tipps and trick I wanted to share