Hi! I'm Jakob, I like to make pretty pictures, mostly using computers
I am a technical artist specializing in Houdini, currently studying technical directing at the Animationsinstitut Baden Würtemberg.
My free time is dedicated to exploring algorithms, programming languages, and experimenting with software.
Find my latest projects on Instagram. Or check out my archive
Newest Blogposts ↘
HouMidi (WIP)
Midi Toolkit for Houdini

Unity custom Light Attenuation
Learn how to use cops to create normals maps

Unity sprites with Normal Maps from Houdini Cops
Learn how to use cops to create normals maps

Kubelka-Munk Color Mixing in VEX
Learn how to implement the Kubelka-Munk Colormixing Algorithm to produce nice looking, more realistic colors in your fluid simulations!

Basic 2d Fluidsolver in vex
SPH, or Smoothed Particle Hydrodynamics, is a computational method used to simulate the behavior of fluids (like water) and gases. Just like FLIP and Vellum Fluid it is based on particles...

Houdini Code Snippets
Collection of some usefull Houdini Vex Fragments / Tipps and trick I wanted to share
