Hi! I'm Jakob, I like to make pretty pictures, mostly using computers
I'm a 3D artist / technical artist / creative coder focusing mostly on Houdini. I like exploring all sorts of algorithms, programming languages and experiment with different software.
Take a look at my Instagram for my latest stuff
Blog ↘
Basic 2d Fluidsolver in vex
SPH, or Smoothed Particle Hydrodynamics, is a computational method used to simulate the behavior of fluids (like water) and gases. Just like FLIP and Vellum Fluid it is based on particles. In this blog i'll walk you through a simple 2d implementation in vex.
Houdini Vex Fragments
Collection of some usefull Houdini Vex Fragments / Tipps and trick I wanted to share
Why do i need a Blog?
No i don't need one! But I still made this website