Blog Archive
filter by tagsHouMidi (WIP)
Midi Toolkit for Houdini
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Unity custom Light Attenuation
Learn how to use cops to create normals maps
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Unity sprites with Normal Maps from Houdini Cops
Learn how to use cops to create normals maps
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Houdini Particle Systems
Collection of Particle Systems
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Kubelka-Munk Color Mixing in VEX
Learn how to implement the Kubelka-Munk Colormixing Algorithm to produce nice looking, more realistic colors in your fluid simulations!
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Basic 2d Fluidsolver in vex
SPH, or Smoothed Particle Hydrodynamics, is a computational method used to simulate the behavior of fluids (like water) and gases. Just like FLIP and Vellum Fluid it is based on particles...
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Houdini Code Snippets
Collection of some usefull Houdini Vex Fragments / Tipps and trick I wanted to share
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Why do i need a Blog?
No i don't need one! But I still made this website
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